For the most part, I try to use this blog for official announcements and the like. Occasionally I’ll chat a little about this game or that here, if it is specifically pertinent to one of my games. But on the whole, I try not to gum up the signal here with too much noise.
That, of course, is of no help to those of you who, in fact, yearn for all that delectable noise. For you proud few, I present this Quick Guide to Chatting with Eppy:
- Over on Google+ I shoot my mouth off about all sorts of random game stuff. If you do swing by there, be sure to let me know you’re interested in hearing about games, so I can put you in the proper circle. Otherwise you might just get an eyeful of lazy vegan cooking tips.
- While you’re over on Google+, check out the Design Matters community, which is not only frequented by myself, but a number of other great designers. It’s a great place to go if you a question about a specific game of mine.
- I’m not as active on Twitter as I used to be, but if you watch my feed there very closely, you’ll get the occasional pithy nugget or poop joke.
- Finally, if you ever find yourself in the Western Massachusetts area, drop me an email. Who knows, we might be able to meet up for some coffee and game talk.

If you look closely at the tiny, tiny rogue illustrations in “
The current pop culture image of Conan is a bare-chested man who depends solely on the strength of his sword arm to protect him. But this is not Robert E. Howard’s Conan. In the original fiction, Conan wasn’t a fool. If he knew he was heading for a fight, he’d gear up and get some appropriate armor on. Because that’s how you survive a fight, by being prepared.








