Swords Without Master


Worlds-Without-Master-AdWhen you’re looking for your sword and sorcery fix, you have no further to look than www.WorldsWithoutMaster.com.

It’s got it all . . .

And between now and the full moon, if you use the coupon code “WizardsEyrie” you’ll get 25% off all those back issues you’ve missed. Then visit Patreon and join the Patron Horde so you don’t miss another.

Patron Horde member Jon Cole has whipped up a nice little reference sheet of all the tricks in Swords Without Master.

It now joins the Rogue Sheets, the Lore Phase & Thread, and Ritual of the Neophyte in the growing library of Swords Without Master material.

Swords Without Master was published in the third issue of Worlds Without Master:

You can purchase a PDF of this issue from me for $3.99.

Or you can purchase it at DriveThruRPG.

IMG_20140409_185726

Thanks to Stras Acimovic for the photos and the impetus!

At the behest of a member of the Patron Horde, I have put together some handy cards to help spread the word should you find yourself playing Wolfspell or Swords Without Master with someone who has never played before.

You can find the whole set here as individual cards, sheets designed for use with scissors and sheets for those of us wielding paper cutters.

Some disassembly required.

The Swords Without Master card comes with its own ritual: The Ritual of the Neophyte–Give the card to someone playing Swords Without Master for the first time and you may celebrate by changing the Overtone to Jovial.

IMG_20140410_012406The Wolfspell card also has a rules modification: The Way of Fang & Claw–Give the card to someone playing Wolfspell for the first time to turn a Blood result they just rolled into a Wolf result of the same value.

Feel free to print, share and use these however you wish. They are slightly classier than getting a QR code of www.WorldsWithoutMaster.com tattooed across your back and then insisting people take pictures of it with their phones. I have been told that that is not acceptable and that if I don’t put my shirt back on, I’ll get kicked out of the pub.

As you may or may not have heard, Swords Without Master was released earlier this week in the latest issue of Worlds Without Master. (If you haven’t picked up a copy for your very own, you can do that here.) Since then, there has been a few requests for ancillary material. Because there is no material quite as exquisite as ancillary material, I had no choice but to oblige.

Rogue Sheets

Behold! A sheet for each one of the Swords Without Master primary character classes, including all the necessary progression tables.

The Lore Phase & Thread

The Lore Phase was intentionally written entirely on one page so that resourceful players could print it out and always have a copy of it on hand should a lore question strike them at an inopportune time. In fact, examples of each tone were put in the summary, just for those moments when you could only find neophytes for Lore Players.

Desktop Backgrounds

The Patron Horde is damn close to reaching its color cover art funding goal. The days of our ever faithful skull & sword are numbered! These desktop backgrounds are provided in an anticipatory memorial.

Vernal WwoM Cover 800 x 600Classic Cover

Winter Cover

Vernal Cover

Photo courtesy of Renato Ramonda.

Photo courtesy of Renato Ramonda.

The Sage, the Rover & the Roasted Bean

Speaking of funding goals, a few months back the ranks of the Patron Horde made it possible for me to purchase a cup of coffee and an official Worlds Without Master coffee mug was born in the resulting celebratory fire.

You can purchase this handsome mug for your very own coffee break over at Society6.

It is out! Issue three of Worlds Without Master contains Swords Without Master I will be forthcoming with more details once I get a meal in me and a little rest.

In the meantime, if you’re not a member of the Patron Horde and you want to get your hands on the latest issue, here are some ways to do that.

Purchase a PDF of Worlds Without Master Volume 1, Issue 3 from me for $3.99.

Or you can purchase it at DriveThruRPG.

Worlds-Without-Master-Ad

It has been a long, strange journey that has led us to this moment . . .

 

 

. . . after all those years of toil . . .

 

 

. . . the hour of fate is finally at hand . . .

 

 

. . . this upcoming issue of Worlds Without Master will contain within its pages the very game that set me on this path . . .

 

 

. . . Swords Without Master.

What treasures await me within?

As with the free introductory adventure “The City of Fire & Coin,” this next issue of Worlds Without Master will have rules for:

  • The Perilous, Discovery and Rogue Phases;
  • The Moral, Mystery and Motif Threads;
  • And the tones, the thunder and the storm, and the end game.

As well as new delights:

  • The Respite and Lore Phases;
  • The Mark and Lore Threads;
  • At least one set of rules for creating your own rogues;
  • A complete set of Tricks to enable those rogues to steal the story;
  • And Rituals, Tales and Campaigns–rules for Overplayers or Rogue Players to design adventures that fit on a note card.

And perhaps a few more secrets to uncover.

That’s all fine and dandy, but what about my usual allotment of swords & sorceries in Worlds Without Master?

Yes, indeed! This next issue will also bring with it:

  • Another fully illustrated Jakko Orange and Tam-tam tale by Vincent Baker, “In Taruve: the Merchant Train.”
  • Another installment of Bryant Johnson‘s comic “Oh, the Beating Drum!”
  • “A Slaying in Smoke,” an illustrated tale of falchion and fashion featuring Muaphet Raum by yours truly.
  • And as always, a yet to be determined miscellany.

How can I get my hands on this trove?

You can either lie in wait, watching this space for the moment it springs up and then pounce on it with your $3.99.

Or you can save yourself some coin and trouble by joining the Patron Horde today–paying only $2.99 per issue, and paying only when those issues are released.

If you aren’t a part of the Patron Horde, you may not know it yet, but the latest issue of Worlds Without Master includes my latest game: Wolfspell, a game about hard-bitten adventurers taking on a grim, perilous task that they can only accomplish by becoming puppies.

Or something of that nature.

I’m going to geek out about the dice in the game now, and if you’d like to read along at home, you can get issue two of Worlds Without Master right here.

Wolfspell is something of an amalgamation of design elements from the two most important post-apocalyptic games of our day: Apocalypse World and MonkeyDome. But all of the innovation stolen from these two games pales, pales I tell you! What really matters is that I finally found an excuse to use the dice mechanic from the Time Lord roleplaying game. This is a die trick I’ve been admiring for-almost-ever: roll two six-sided dice and you subtract the lower die from the higher die.

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