For the most part, I try to use this blog for official announcements and the like. Occasionally I’ll chat a little about this game or that here, if it is specifically pertinent to one of my games. But on the whole, I try not to gum up the signal here with too much noise.
That, of course, is of no help to those of you who, in fact, yearn for all that delectable noise. For you proud few, I present this Quick Guide to Chatting with Eppy:
- Over on Google+ I shoot my mouth off about all sorts of random game stuff. If you do swing by there, be sure to let me know you’re interested in hearing about games, so I can put you in the proper circle. Otherwise you might just get an eyeful of lazy vegan cooking tips.
- While you’re over on Google+, check out the Design Matters community, which is not only frequented by myself, but a number of other great designers. It’s a great place to go if you a question about a specific game of mine.
- I’m not as active on Twitter as I used to be, but if you watch my feed there very closely, you’ll get the occasional pithy nugget or poop joke.
- Finally, if you ever find yourself in the Western Massachusetts area, drop me an email. Who knows, we might be able to meet up for some coffee and game talk.


The problem with the Overriding Theory of the Fragile Immutability of Time is that there’s no way to test it without risking all of reality. But to not test it, when such a test would be so simple, is just plain sloppy science. And sloppy science may be good enough for the corporate heads at Browne Chronometric Engineers, Inc., but not for the former head of their research and development: one Doctor M. Thraxis.
The Mayans predicted it.
Tough times are ahead for
If you’re one of the twelve people left on this Earth who don’t have a copy of Time &Temp, this is your chance. Time to stop feeling left out. Time to stop wondering what all the excitement is about. Time to finally be let in on the mystery of time travel.

Well PAX East was a roaring success, definitely something I plan to return to many times over. It was an absolute pleasure meeting the lot of you. The times were crazy and the conversations were regretfully short. If we didn’t get a chance to finish our discussion, please feel free to start it up again on my
Time & Temp:
Dread House:
Dread:

