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		<title>Time &amp; Temp Tuesday: The Many Faces of Dr. Thraxis</title>
		<link>http://dig1000holes.wordpress.com/2012/01/17/time-temp-tuesday-the-many-faces-of-dr-thraxis/</link>
		<comments>http://dig1000holes.wordpress.com/2012/01/17/time-temp-tuesday-the-many-faces-of-dr-thraxis/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 15:04:38 +0000</pubDate>
		<dc:creator>Epidiah</dc:creator>
				<category><![CDATA[Paperless Office]]></category>
		<category><![CDATA[Time & Temp]]></category>

		<guid isPermaLink="false">http://dig1000holes.wordpress.com/?p=1073</guid>
		<description><![CDATA[The problem with the Overriding Theory of the Fragile Immutability of Time is that there&#8217;s no way to test it without risking all of reality. But to not test it, when such a test would be so simple, is just plain sloppy science. And sloppy science may be good enough for the corporate heads at Browne Chronometric [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dig1000holes.wordpress.com&amp;blog=9601740&amp;post=1073&amp;subd=dig1000holes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://robertinventor.com/software/virtualflower/virtualflower/a_hyper_cube.gif" alt="" width="239" height="203" />The problem with the Overriding Theory of the Fragile Immutability of Time is that there&#8217;s no way to test it without risking all of reality. But to not test it, when such a test would be so simple, is just plain sloppy science. And sloppy science may be good enough for the corporate heads at Browne Chronometric Engineers, Inc., but not for the former head of their research and development: one Doctor M. Thraxis.</p>
<p>It is this schism that is at the heart of one of the most intense Temporal Wars ever fought, and our temps are the front line. A long, drawn out game of cat and mouse spanning millennia with the very nature of existence at stake, the war with Dr. Thraxis has no beginning and no end. The corporation and the scientist have been chasing each other on such a convoluted path through the past, present and future, that it has now become impossible to map out just exactly in what order things have happened.</p>
<p>In fact, it always was impossible.</p>
<p>Here then, are three of the many faces of Dr. Thraxis not currently found in the book <a href="http://dig1000holes.wordpress.com/time-temp/">Time &amp; Temp</a>.</p>
<p><span id="more-1073"></span></p>
<p><strong>Dr. Thraxis, Head of Research &amp; Development, circa 1973</strong><br />
<em>TVI: 0</em></p>
<p>This is Dr. Thraxis the employee. The brilliant scientist who, while working for Browne &amp; Levitt Parcel, Inc., was one of the leading pioneers in the field of temporal mechanics. He has not yet been disillusioned by the grinding will of the mighty corporation he is on the brink of creating. A vibrant young man with a burning curiosity. Temps are absolutely forbidden from ever coming in contact with him. Doing so is a firing offense. Which is highly unfortunate, because this Dr. Thraxis is often the locus for many experiments attempted by future Drs. Thraxis.</p>
<p>Under no circumstances should young Dr. Thraxis be exposed to evidence of time travel before he has discovered it.</p>
<p><span style="text-decoration:underline;">Hooks</span></p>
<ul>
<li>While Dr. Thraxis will never risk his past life or consciously do anything to prevent the invention of time travel (which would then render it impossible for him to experiment in the first place), it&#8217;s pretty clear that one of the easiest ways to disprove the Overriding Theory of the Fragile Immutability of Time is to smuggle a message to himself in the past that he never received. The temps should do all that they can to prevent this from happening, short of harming either of the Drs. Thraxis or interfering with the work of young Dr. Thraxis. And management should never, ever find out about it.</li>
<li>Many of Browne Chronometric Engineering, Inc.,&#8217;s rivals would stop at nothing to beat them to the early time travel patents. An elite temporal black ops team armed with state-of-the-art equipment from 2033 is sent back in time to abduct young Dr. Thraxis. Its a good thing we&#8217;ve deployed a squad of underachievers armed with only their wits to intercept them.</li>
</ul>
<p><strong>Lord Thraxis the Elder, circa 1550<br />
</strong><em>TVI: 3</em></p>
<p>For a brief while, in an attempt to create a historic record that had not existed before began traveling in time, Dr. Thraxis spent some time working his way into the gentry class of England during the reign of King Edward VI. Unbeknownst to him there are several historical, if trivial, references to a Lord Thraxis the Elder from that time period, but the spelling of the day being what it was has somewhat obscured the matter. The real threat here is not the Elder, but his son and daughter, twins who, historically, never managed to produce any offspring. These two horn-birds need constant chaperoning from the moment they each come of age in 1550 until they are ostensibly burned at the stake by order of Queen Mary I in 1555.</p>
<p><span style="text-decoration:underline;">Hooks</span></p>
<ul>
<li>One (or more) of the twins has set their lustful gaze on no less a personage of Princess Mary herself, and is now embroiled in a love triangle (or rhombus) with King Philip II of Spain. Ah, romance, intrigue, sword play and poisoning! All the makings for a classic tale, with the temps tagging along to make sure everyone remains perfectly chaste.</li>
<li>You didn&#8217;t think we&#8217;d actually let the Thraxis twins perish in the flames of religious cleansing, did you? After so many encounters with the kind and reasonable, but ultimately misguided Dr. Thraxis, what sort of cold-hearted assholes wouldn&#8217;t answer his plea for help? Can the temps successfully convince the world that the Thraxis  family expired at the stake and then whisk them away to a time and place where they can live out their lives anonymously?</li>
</ul>
<p><strong>Thraxitron 9000-X<br />
</strong><em>TVI: 4</em></p>
<p>At some grim moment of Dr. Thraxis&#8217;s life, his memories, hopes, dreams and ambitions are transferred into the mainframe of mechanized plutoid object orbiting in the Kuiper belt. Thus the almighty Thraxitron 9000-X was born. From this platform, Thraxitron continues the good doctor&#8217;s work, attempting to create a single moment of tiny paradox to prove the mutability of reality.</p>
<p><span style="text-decoration:underline;">Hooks</span></p>
<ul>
<li>Able to transmit radio waves back in time, Thraxitron makes several attempts to contact SETI and reveal to them his existence in their own future. Working on Earth, the temps must do battle with astronomers, g-man and conspiracy theorists in order to suppress and obscure these messages.</li>
<li>Eventually, fed up with Thraxitron&#8217;s constant attempts to spoil causality, Browne Chronometric Engineering, Inc., will take the battle to Thraxitron 9000-X. This could play out like the end of <em>Star Wars: A New Hope</em> or <em>2001: A Space Odyssey</em>, but it&#8217;s more likely to fare far worse.</li>
</ul>
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		<title>It Is the End</title>
		<link>http://dig1000holes.wordpress.com/2012/01/08/the-end/</link>
		<comments>http://dig1000holes.wordpress.com/2012/01/08/the-end/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 16:18:59 +0000</pubDate>
		<dc:creator>Epidiah</dc:creator>
				<category><![CDATA[Paperless Office]]></category>
		<category><![CDATA[Time & Temp]]></category>

		<guid isPermaLink="false">http://dig1000holes.wordpress.com/?p=1061</guid>
		<description><![CDATA[The Mayans predicted it. As did Nostradamus. As did a bushel of other mystics, seers, prophets, and holy men. And a more than a few crazies. &#8220;2012,&#8221; they said. &#8220;2012 is the year in which it will all end.&#8221; And by all, they mean &#8220;Time &#38; Temp: Unbound Edition.&#8221; And by end, they mean &#8220;go [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dig1000holes.wordpress.com&amp;blog=9601740&amp;post=1061&amp;subd=dig1000holes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://www.greatdreams.com/sunstone.gif" alt="" width="257" height="230" />The Mayans predicted it.</p>
<p>As did Nostradamus.</p>
<p>As did a bushel of other mystics, seers, prophets, and holy men. And a more than a few crazies. &#8220;2012,&#8221; they said. &#8220;2012 is the year in which it will all end.&#8221;</p>
<p>And by <em>all</em>, they mean &#8220;<em>Time &amp; Temp: Unbound Edition</em>.&#8221; And by <em>end</em>, they mean &#8220;go out of print.&#8221;</p>
<p>Yes, 2012 is the year in which it will <em>Time &amp; Temp: Unbound Edition </em>go out of print.</p>
<p>Or some arrangement of those words that make sense.</p>
<p>As of right now, I have no more copies of the Unbound Edition. Nor do I intend to print any more. There are still some floating around out there, at various stores and whatnot. A smattering of them are still available at <a href="http://www.indiepressrevolution.com/xcart/product.php?productid=17083&amp;cat=0&amp;page=1">IPR</a>. I&#8217;ve personally seen a few of them on the shelves at <a href="http://www.modern-myths.com/">Modern Myths</a>. So, if for some reason you&#8217;re desperate for the Unbound Edition and you haven&#8217;t found the time to purchase it in the past two and a half years, you still have a chance if you act fast and dig around.</p>
<h1>But This is Not the End End</h1>
<p>No, not by a longshot!</p>
<ul>
<li>You still have <em><a href="http://theunstore.com/index.php/unstore/game/99">Time &amp; Temp: Paperless Office</a> </em>to knock around. All the power of <em>Time &amp; Temp: Unbound Edition</em> in the convenience of a PDF.</li>
<li>I have finally begun work on a bound edition, simply called <em>Time &amp; Temp</em>. All the content of the Unbound Edition&#8211;plus some extra stuff I&#8217;ve been working on&#8211;in the convenience of a book.</li>
<li>Current owners of the Unbound Edition, fret not! It remains a living file. Whatever additions are in the bound edition will be made available to you for free via PDF.</li>
</ul>
<p>And that&#8217;s not all! The Time &amp; Temp family is growing. There is a card game in the works, tentatively title <em>Time &amp; Temp: Office Politics. </em>It&#8217;s a bridge-like bidding and trick taking card game in which the players compete to lead the temps as they police history and maintain temporal integrity. All the drama of <em>Time &amp; Temp&#8211;</em>gunslingers, mummies, Nazis, dinosaurs, spacemen, a shattered time machine and ass-kissers trying to earn a full-time position&#8211;in the convenience of a card game.</p>
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		<title>A Grim Future for Browne Chronometric Engineering, Inc.</title>
		<link>http://dig1000holes.wordpress.com/2011/10/13/a-grim-future-for-browne-chronometric-engineering-inc/</link>
		<comments>http://dig1000holes.wordpress.com/2011/10/13/a-grim-future-for-browne-chronometric-engineering-inc/#comments</comments>
		<pubDate>Thu, 13 Oct 2011 15:02:19 +0000</pubDate>
		<dc:creator>Epidiah</dc:creator>
				<category><![CDATA[Time & Temp]]></category>

		<guid isPermaLink="false">http://dig1000holes.wordpress.com/?p=1055</guid>
		<description><![CDATA[Tough times are ahead for Browne Chronometrics. Recent protests in NYC (and around the world) about unchecked corporate power have included a vocal minority calling for government oversight in the heretofore unregulated industry of temporal engineering. These demands have focused, of course, on the industry leader&#8211;and sole owner of the only working temporal transport patents&#8211;shining [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dig1000holes.wordpress.com&amp;blog=9601740&amp;post=1055&amp;subd=dig1000holes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://assets.nydailynews.com/img/2011/10/09/alg_occupy-wall-street-washington-square.jpg" alt="" width="291" height="193" />Tough times are ahead for <a href="http://dig1000holes.wordpress.com/2009/09/23/leaked-sensitive-browne-chronometric-engineering-inc-documents/">Browne Chronometrics</a>. Recent protests in NYC (and around the world) about unchecked corporate power have included a vocal minority calling for government oversight in the heretofore unregulated industry of temporal engineering. These demands have focused, of course, on the industry leader&#8211;and sole owner of the only working temporal transport patents&#8211;shining a very uncomfortable spotlight on BCE, Inc., and its operations.</p>
<p>What&#8217;s more, the change in the political climate may provoke further investigation into the recent economic troubles the world has been facing, which could uncover some unfortunate temporal trading schemes of certain CEOs.</p>
<p>And <em>now</em> the chronometric cat is out of the bag. <em>New Scientist</em> has just published <a href="http://www.newscientist.com/blogs/nstv/2011/10/how-to-build-a-time-machine.html">a how-to guide to building your own time machine</a>, presaging the 2013 boom in temporal tourism which will lead to a massive influx of work orders for temporal maintenance technicians as millions of hapless tourists make a right mess of history (in particular over 55 million Americans trying to beat themselves to the 2012 polls in order to change their votes).</p>
<p>Browne Chronometric Engineering, Inc., must have known this was coming. And I&#8217;m sure they <a href="http://dig1000holes.wordpress.com/2009/10/07/synchronic-matter-and-the-ansari-anachronometer/">have a plan</a>. Still, can&#8217;t expect it will be easy. They&#8217;re going to need <a href="http://dig1000holes.wordpress.com/time-temp/">some help</a>.</p>
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		<title>The Wayne Foundation Bundle</title>
		<link>http://dig1000holes.wordpress.com/2011/09/15/the-wayne-foundation-bundle/</link>
		<comments>http://dig1000holes.wordpress.com/2011/09/15/the-wayne-foundation-bundle/#comments</comments>
		<pubDate>Thu, 15 Sep 2011 14:26:19 +0000</pubDate>
		<dc:creator>Epidiah</dc:creator>
				<category><![CDATA[Paperless Office]]></category>
		<category><![CDATA[Time & Temp]]></category>

		<guid isPermaLink="false">http://dig1000holes.wordpress.com/?p=1049</guid>
		<description><![CDATA[&#160; If you&#8217;re one of the twelve people left on this Earth who don&#8217;t have a copy of Time &#38;Temp, this is your chance. Time to stop feeling left out. Time to stop wondering what all the excitement is about. Time to finally be let in on the mystery of time travel. The Wayne Foundation Bundle [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dig1000holes.wordpress.com&amp;blog=9601740&amp;post=1049&amp;subd=dig1000holes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p><img class="alignright" style="border-color:initial;border-style:initial;" src="http://trollitc.com/wp-content/uploads/2011/09/WFB2.jpg" alt="" width="302" height="298" />If you&#8217;re one of the twelve people left on this Earth who don&#8217;t have a copy of <em>Time &amp;Temp</em>, this is your chance. Time to stop feeling left out. Time to stop wondering what all the excitement is about. Time to finally be let in on the mystery of time travel.</p>
<p><a href="http://rpg.drivethrustuff.com/product_info.php?it=1&amp;products_id=94966&amp;affiliate_id=296418">The Wayne Foundation Bundle</a> is $80 worth of gaming material for $15&#8211;a great deal and for a worthy cause. All of the proceeds generated from the sale of this charity pack will be donated directly to <a href="http://the-waynefoundation.org/">The Wayne Foundation</a>, a 503(c) charity organization dedicated to ending child prostitution in the US and assisting underage victims.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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			<media:title type="html">Eppy</media:title>
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		<title>MonkeyDome Accused of Being Classy</title>
		<link>http://dig1000holes.wordpress.com/2011/08/11/monkeydome-accused-of-being-classy/</link>
		<comments>http://dig1000holes.wordpress.com/2011/08/11/monkeydome-accused-of-being-classy/#comments</comments>
		<pubDate>Thu, 11 Aug 2011 12:51:46 +0000</pubDate>
		<dc:creator>Epidiah</dc:creator>
				<category><![CDATA[Imagination Sweatshop]]></category>
		<category><![CDATA[JiffyCon]]></category>
		<category><![CDATA[Swords Without Master]]></category>

		<guid isPermaLink="false">http://dig1000holes.wordpress.com/?p=1046</guid>
		<description><![CDATA[Teacher Pete Figtree talks about using games and gaming tools in the classroom on his freshly minted podcast Ruthless Diastema. And on episode 01 he gives MonkeyDome some loving. If you&#8217;re curious about the game, but not ready to commit to the zero-dollar price tag, I highly recommend giving this a listen to. It includes a thorough rundown [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dig1000holes.wordpress.com&amp;blog=9601740&amp;post=1046&amp;subd=dig1000holes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://ruthlessdee.com/wp-content/uploads/2011/08/600pxls3-150x150.jpg" alt="" width="150" height="150" /></p>
<p>Teacher Pete Figtree talks about using games and gaming tools in the classroom on his freshly minted podcast <em><a href="http://ruthlessdee.com/?page_id=1000">Ruthless Diastema</a></em>. And on <a href="http://ruthlessdee.com/?p=1275">episode 01</a> he gives <em><a href="http://dig1000holes.files.wordpress.com/2010/12/monkeydome_screen.pdf">MonkeyDome</a> </em>some loving<em>. </em>If you&#8217;re curious about the game, but not ready to commit to the zero-dollar price tag, I highly recommend giving this a listen to. It includes a thorough rundown of the game, how it works and how it can be used as a teaching tool. So thorough, in fact, that he actually manages to solve an issue I&#8217;ve been having trying to communicate one of the <em>MonkeyDome</em> rules that has survived the process of becoming <em><a href="http://dig1000holes.wordpress.com/swords-without-master-2/">Swords Without Master</a>.</em></p>
<p><a href="http://dig1000holes.files.wordpress.com/2010/12/monkeydome_screen.pdf"><em><span id="more-1046"></span>MonkeyDome</em></a>, as you may or may not know, is a game about post-apocalyptic action and comedy created in a single week by Emily Care Boss, Jason Keeley, John Stavropolous, Jim Sullivan and myself. We published it as the Imagination Sweatshop and delivered physical copies of it to <a href="http://jiffycon.blogspot.com/">JiffyCon</a>-goers eight days after its inception. And now it&#8217;s available as <a href="http://dig1000holes.wordpress.com/other-games/">free PDF on this page</a>.</p>
<p>I <strong>love</strong> this little game. The creation of <em>MonkeyDome</em> was a manic, amazing experience. We used a process we coined playstorming, wherein we sit down and start playing the game before almost any of the design work is done. We design as we play and then we play it some more. Nonstop roleplaying action. Hell, after we were finished&#8211;bleary eyed from the last couple sleepless nights spent trying to write, layout and assemble the physical object&#8211;we were stuck on an train slowly working its way towards JiffyCon. You&#8217;d think we&#8217;d while away those hours napping, but no, instead we played our first hack of the game set in the <em><a href="http://en.wikipedia.org/wiki/Young_Guns_II">Young Guns II</a></em> universe. It was glorious.</p>
<p>It was on that train ride, playing that game, that <em>Swords Without Master</em> was conceived.</p>
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			<media:title type="html">Eppy</media:title>
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		<title>Of Adventurers, Conquerors, and Kings</title>
		<link>http://dig1000holes.wordpress.com/2011/07/28/of-adventurers-conquerors-and-kings/</link>
		<comments>http://dig1000holes.wordpress.com/2011/07/28/of-adventurers-conquerors-and-kings/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 15:03:59 +0000</pubDate>
		<dc:creator>Epidiah</dc:creator>
				<category><![CDATA[Swords Without Master]]></category>

		<guid isPermaLink="false">http://dig1000holes.wordpress.com/?p=1003</guid>
		<description><![CDATA[Here&#8217;s a conversation that sort of starts over on The Mule Abides. Tavis, an erudite thinker on the topic of games and a man who certainly knows what it means to play, and I share a great many interests and something of a common ancestry in the world of roleplaying. Late last year, at AnonyCon, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dig1000holes.wordpress.com&amp;blog=9601740&amp;post=1003&amp;subd=dig1000holes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://dig1000holes.files.wordpress.com/2011/07/acks_borderlands_player_color.jpg"><img class="alignright size-medium wp-image-1017" title="ACKS_Borderlands_Player_Color" src="http://dig1000holes.files.wordpress.com/2011/07/acks_borderlands_player_color.jpg?w=300&#038;h=234" alt="" width="300" height="234" /></a>Here&#8217;s a conversation that sort of starts over <a href="http://muleabides.wordpress.com/2011/07/20/campaign-economics-as-player-empowerment/">on The Mule Abides</a>. Tavis, an erudite thinker on the topic of games and a man who certainly knows what it means to play, and I share a great many interests and something of a common ancestry in the world of roleplaying. Late last year, at <a href="http://anonycon.com/">AnonyCon</a>, we enjoyed a game of <em>Swords Without Master</em> together. It was actually kind of an amazing game&#8211;with our heroes being flung around an ancient treasure room by giant animated statues and then later picking gems and other bits of treasure from each others&#8217; flesh as they fled down the jungle river leading from the temple and that was all before they were beset by the ghost tribe, hand-sharpened teeth glowing in the fog . . .</p>
<p>I could go on and on. And we did, that night, and afterwards at the con.</p>
<p>The game was a personal victory of mine, because of the type of player Tavis is. He&#8217;s an open-minded gamer, willing to try all sorts of new forms of game and play, but his heart belongs to his true love, the primogenitor of the hobby: <em>D&amp;D.</em> There&#8217;s a little Tavis in me, hell probably in all of us, and I wanted to see if <em>Swords </em>could seduce him.</p>
<p><span id="more-1003"></span> Now, I&#8217;m no homewrecker. I wasn&#8217;t trying to break Tavis and <em>D&amp;D</em> up for good. I just wanted to see if what I saw in the game was real. There were promises made when I was young and first came across the hobby. Promises made by the fiction in Appendix N, by the art in the game, and by the metal I was listening to at the time. Promises of violence, adventure and wonder that were never quite answered by the mechanics of <em>D&amp;D</em>, or any other game, not for me, not until <em>Swords</em> began to form.</p>
<p>Sure, I found plenty of violence, adventure and wonder along the way, playing a multitude of games, but these were turning out to be very specific promises. I clearly feel <em>Swords</em> answers these promises, but I&#8217;m a little too close to it to judge. So I love testing the game on players like Tavis, players who I think have heard the same promises. Tavis obviously had these promises fulfilled with <em>D&amp;D</em>, but I was delighted to see he could find them answered in <em>Swords</em> as well.</p>
<p>Over on <a href="http://muleabides.wordpress.com/2011/07/20/campaign-economics-as-player-empowerment/">The Mule Abides</a>, Tavis quotes me talking about a moment during the design of <em>Swords</em> when I felt compelled to hack at early <em>D&amp;D</em>.</p>
<blockquote><p>I had a moment, last year, while working on <a href="http://dig1000holes.wordpress.com/category/swords-without-master/">Swords</a>, where I found myself compelled to hack D&amp;D. It was like I was exorcising a demon. With both Sw/oM and the hack, I was striking at the very roots of my gaming in an attempt to capture the essence of what lured me into this hobby. And what I was finding was two completely different games. Swords answered all the promises in one way; and something in that Basic-Expert-Companion set combo felt like the other way to answer them. <a href="http://www.autarch.co/">ACKS</a> looks like it’s hitting right on that second way. I’m excited about that.</p></blockquote>
<p>For me, where the mechanics of <em>D&amp;D</em> and the promise of the fiction diverge, the mechanics begin to promise their own thing. Flipping through the old books, perusing the levels I&#8217;d never reach (at least not in that edition) I&#8217;d dream of the tower my magic-user might one day build, or the army my fighter might amass. There were glories to be won beyond treasures that lay abandoned beneath the earth. Something for the adventurer to become if he or she survived long enough. Something to fight and struggle for.</p>
<p>All of these promises&#8211;from the mechanics, the fiction, the art, the music&#8211;intermingled in my mind for decades. And so, when it came time to design <em>Swords, </em>I found I had to hack and toy with <em>D&amp;D</em> as well, perhaps to reassure myself that I wasn&#8217;t abandoning one dream for the other.</p>
<p><em><a href="http://www.autarch.co/">Adventurer Conqueror King</a></em> seems to be hitting exactly what I was striking at while I hacked. A game about characters whose concerns and influence change as they grow in ability and renown. Where this growth, this struggle, is the game itself. The promises I found in <em>D&amp;D</em>&#8216;s mechanics. And I&#8217;m pretty damn excited about that.</p>
<p><em>ACK</em> has just over a week left in its <a href="http://www.kickstarter.com/projects/142014231/adventurer-conqueror-king">Kickstarter</a>. If you&#8217;re as excited about it as I am, I recommend getting in on it now, so you can get a piece of that mass combat supplement. You&#8217;re going to have a hard time conquering without mass combat.</p>
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			<media:title type="html">Eppy</media:title>
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		<title>For the Time Traveling Foodie</title>
		<link>http://dig1000holes.wordpress.com/2011/06/27/for-the-time-traveling-foodie/</link>
		<comments>http://dig1000holes.wordpress.com/2011/06/27/for-the-time-traveling-foodie/#comments</comments>
		<pubDate>Mon, 27 Jun 2011 13:46:17 +0000</pubDate>
		<dc:creator>Epidiah</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Swords Without Master]]></category>
		<category><![CDATA[Time & Temp]]></category>

		<guid isPermaLink="false">http://dig1000holes.wordpress.com/?p=991</guid>
		<description><![CDATA[Dear Time &#38; Temp GMs, If you&#8217;re mucking about in British history, you&#8217;re going to want check out the History Cookbook for all your dining needs. It&#8217;s a lovely collection of dishes categorized by the eras in which they were commonly eaten. Regrettably, the recipes seem to be confined to British history, but if that&#8217;s good [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dig1000holes.wordpress.com&amp;blog=9601740&amp;post=991&amp;subd=dig1000holes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Dear <a href="http://dig1000holes.wordpress.com/time-temp/">Time &amp; Temp</a> GMs,</p>
<p><a href="http://gallery.e2bn.org/asset650753_13517-cookit.html"><img class="alignright" src="http://gallery.e2bn.org/assets/0901/0000/0025/img_0935_mid.jpg" alt="" width="307" height="284" /></a>If you&#8217;re mucking about in British history, you&#8217;re going to want check out the <a href="http://cookit.e2bn.org/historycookbook/">History Cookbook</a> for all your dining needs. It&#8217;s a lovely collection of dishes categorized by the eras in which they were commonly eaten.</p>
<p>Regrettably, the recipes seem to be confined to British history, but if that&#8217;s good enough for Doctor Who, it should do quite nicely for the occasional temp adventure. And I have no idea how accurate any of this is, but then again, accuracy is not a temp&#8217;s strong suit. In any case, it should make a lovely resource for creating a reasonably realistic meals whether they&#8217;re for your temps or for your players.</p>
<p>Yours truly,</p>
<p>Eppy</p>
<p>P.S. One&#8217;s favorite meal would make an excellent eidolon or simulacrum for a <a href="http://dig1000holes.wordpress.com/category/swords-without-master/">Swords Without Master</a> rogue.</p>
<p>P.P.S. If anyone has other resources on the history and anthropology of food and cuisine, hit me up with a link in the comments. I know they&#8217;re out there.</p>
<p>P.P.S. Do check out the comments.</p>
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			<media:title type="html">Eppy</media:title>
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		<title>For My Ravening Wolves, Part III</title>
		<link>http://dig1000holes.wordpress.com/2011/05/11/for-my-ravening-wolves-part-iii/</link>
		<comments>http://dig1000holes.wordpress.com/2011/05/11/for-my-ravening-wolves-part-iii/#comments</comments>
		<pubDate>Wed, 11 May 2011 15:32:01 +0000</pubDate>
		<dc:creator>Epidiah</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Swords Without Master]]></category>

		<guid isPermaLink="false">http://dig1000holes.wordpress.com/?p=918</guid>
		<description><![CDATA[Where&#8217;s My Preview? I&#8217;ve got about 85% of it written, roughly. I have no idea what that comes out to in terms of pages, because I&#8217;m a little adrift in the graphic design department. But it does mean progress is being made and this 85% includes the Great Pronoun Shift of 2011, a necessary and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dig1000holes.wordpress.com&amp;blog=9601740&amp;post=918&amp;subd=dig1000holes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Where&#8217;s My Preview?</strong></p>
<p><strong></strong>I&#8217;ve got about 85% of it written, roughly. I have no idea what that comes out to in terms of pages, because I&#8217;m a little adrift in the graphic design department. But it does mean progress is being made and this 85% includes the Great Pronoun Shift of 2011, a necessary and laborious task.</p>
<p><strong>How Do You Suggest I Spend My Time Waiting For This?</strong></p>
<p>Adventuring! Get thee to the <a href="http://theunstore.com/index.php/unstore/game/121">Unstore</a> and check out Simon Carryer&#8217;s sword &amp; sorcery game: <em><a href="http://onmightythews.com/">On Mighty Thews</a></em>. And then check out the Pulpy Primer he put up for free <a href="http://onmightythews.com/links-and-downloads/">over here</a>. Actually, it doesn&#8217;t matter the order, just buy the game and play it.</p>
<p><span id="more-918"></span><strong>Okay, Fine, We&#8217;ll Be Off Adventuring While You Toil Away; But Throw Us a <em>Sword Without Master</em> Bone Here.</strong></p>
<p>Okay, but seriously, just a bone. While whittling away at the text, I&#8217;ve also had the opportunity to play some <em>Sw/oM</em> with fellow game designers <a href="http://www.blackgreengames.com/">Emily Care Boss</a>, <a href="http://misspentyouthgame.com/">Robert Bohl</a>, and <a href="http://glyphpress.com/talk/">Joshua A.C. Newman</a>. We&#8217;ve been testing out the novella rules.</p>
<p><em>Swords</em> very specifically focuses on short-form fiction, both because most of its inspiration comes from a tradition of short stories and because the short story is unequivocally the pinnacle of fiction. To that end, every <em>Sw/oM</em> game should take only a few hours and contain a complete story arc, thus allowing you to complete your fiction in one sitting. But not every short story is short.</p>
<p>The novella dips into a slightly longer form that, conceivably, could be finished in a single sitting, but not without the threat of exhaustion. Especially in the case of a game like <em>Sw/oM</em>. So to accommodate those without the stamina, without the iron fortitude required to game for 6 to 12 hours&#8211;those lesser gamers among us&#8211;<em>Sw/oM</em> needs rules that let us carry the themes and threads of part of the story through our day-to-day reality and back into the world of <em>Swords </em>unbroken for the next part of the story. These rules are called the Campaigns.</p>
<p>Campaigns belong to a category of rule that also includes Styles and Rituals. These are agreements made by all the players to apply the rest of the rules a certain way or to ensure specific elements make it into the fiction. How they differ from one another is largely a function of scale.</p>
<ul>
<li>A Ritual is something that takes place in the heat of the moment, during the game. It&#8217;s a way of informing your fellow players that you&#8217;re looking to handle something a certain way and giving them the tools to support that. For example, if I say I&#8217;m invoking the Ritual of the Long Spell, I&#8217;m telling my fellow players that my rogue is working on something that will deal with our current foe, but it&#8217;ll take some time. The Overplayer should focus our enemy on my rogue, my fellow Rogue Players should focus on keeping that enemy away from me, and when we&#8217;re ready to end this, hand me the dice.</li>
<li>A Style involves an entire game session, which often invoke a series of Rituals. Tonight, we&#8217;ll be playing with the Intrigue Style, which means that whenever we have a Discovery Phase, that phase cannot end unless we&#8217;ve revealed a hidden agenda or introduced someone with one.</li>
<li>A Campaign is a specific series of Styles (and Rituals) that are laid out for each session in the Campaign. Do not let the name fool you. They&#8217;re meant to be short compared to what we&#8217;d traditionally think of as a roleplaying game campaign. Two or three sessions worth, mostly. By way of example, on Monday night we played the second session of a trilogy which we all agreed should be a bit of a downbeat. So before we started playing we agreed that at some point before the story ended one of them had to be maim, lose something they love, or otherwise be permanently altered. A downbeat was had, as our drive towards this goal broke most of our rogues and left them imprisoned and worse.</li>
</ul>
<div>I cannot wait for the final installment of this trilogy, but I also cannot wait until you get a chance to play this game as well. So I should stop prattling on and get to typing. And you should go buy <em><a href="http://onmightythews.com/">On Mighty Thews</a>.</em></div>
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		<title>The End Is Finally Here</title>
		<link>http://dig1000holes.wordpress.com/2011/04/03/the-end-is-finally-here/</link>
		<comments>http://dig1000holes.wordpress.com/2011/04/03/the-end-is-finally-here/#comments</comments>
		<pubDate>Sun, 03 Apr 2011 15:30:46 +0000</pubDate>
		<dc:creator>Epidiah</dc:creator>
				<category><![CDATA[Time & Temp]]></category>

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		<description><![CDATA[I have, at long last, heard of the first game of Time &#38; Temp in which the temps managed to end reality in its entirety before it ever even happened. This is just breaking news at the moment, but I&#8217;m breathlessly awaiting more details as the story unfolds. Paradox: 1 Reality: 0 &#160; Suck it, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dig1000holes.wordpress.com&amp;blog=9601740&amp;post=966&amp;subd=dig1000holes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I have, at long last, heard of the first game of <a href="http://dig1000holes.wordpress.com/time-temp/">Time &amp; Temp</a> in which the temps managed to <em>end reality in its entirety before it ever even happened</em>.</p>
<p>This is just <a href="http://www.rpgcrossroads.com/apps/forums/topics/show/4566826-time-temp-the-fourth-paradox-die">breaking news</a> at the moment, but I&#8217;m breathlessly awaiting more details as the story unfolds.</p>
<h1>Paradox: 1</h1>
<h1>Reality: 0</h1>
<p>&nbsp;</p>
<p><em>Suck it, things that have once or possibly ever will have existed!</em></p>
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		<title>More Chatter About Swords Without Master</title>
		<link>http://dig1000holes.wordpress.com/2011/03/28/more-chatter-about-swords-without-master/</link>
		<comments>http://dig1000holes.wordpress.com/2011/03/28/more-chatter-about-swords-without-master/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 17:11:07 +0000</pubDate>
		<dc:creator>Epidiah</dc:creator>
				<category><![CDATA[Swords Without Master]]></category>

		<guid isPermaLink="false">http://dig1000holes.wordpress.com/?p=961</guid>
		<description><![CDATA[Brennan Taylor and I sat down at Dreamation 2011 to talk a bit about Swords Without Master, some of the basics of how it works, and some of the challenges I&#8217;m facing making it into a thing. All this ended up on Episode 52 of Voice of the Revolution, which has plenty of other material [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dig1000holes.wordpress.com&amp;blog=9601740&amp;post=961&amp;subd=dig1000holes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://galileogames.com/credits/">Brennan Taylor</a> and I sat down at Dreamation 2011 to talk a bit about Swords Without Master, some of the basics of how it works, and some of the challenges I&#8217;m facing making it into a thing. All this ended up on <a href="http://www.thevoiceoftherevolution.com/the-voice-of-the-revolution-52-march-2011-geasa-review-epidiah-ravachol-interview-">Episode 52 of Voice of the Revolution</a>, which has plenty of other material worth listening to.</p>
<p>And speaking of those challenges, over on the <a href="http://www.rpgcrossroads.com/apps/forums/show/4865345-dig-a-thousand-holes">forums</a> there&#8217;s some chatting going on about how to make sure the folks sitting down for a game of Sw/oM <a href="http://www.rpgcrossroads.com/apps/forums/topics/show/4504222-on-the-challenges-of-communicating-game-instructions">know what they&#8217;re getting into</a>. It&#8217;s a bit more complex than you might expect. I&#8217;d love to hear your two cents worth.*</p>
<p>&nbsp;</p>
<h6>* Offer of two cents void anywhere within or without the continental United States of America.</h6>
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