The Post GenCon Debrief

IMAG1153I have returned, broken and filthy, from my adventures in the land of GenCon; but I have returned triumphant!

And not so broken, really. It was actually quite a healthy GenCon for me.

And the filthy part is a lie as well. Why do you people trust me?

I didn’t have a booth at GenCon this year, but I did participate in some amazing panels (one of which may have been recorded–I’ll link to it when I find out more) and in some delightful games of Vast & Starlit and Swords Without Master. One of which involved a flying saucer that was operated by touchscreens that required full-body contact and another which involved someone being seduced by a 10,000-year-old serpent goddess. I’ll leave it to you to figure out which was which.

I also managed to get copies of What is a Roleplaying Game? into the hands of . . . more than a hundred people, I think. Wow. (Even more impressive is that fact that What is a Roleplaying Game? is now available in Portuguese!) And I’ve handed out slightly less bookmarks for Words Without Master, but drummed up quite a bit of interested from potential writers, artists, and editors. (If you’ve been drummed, you can find the submission guidelines here.) Look to see the first issue by the end of next month!

My own personal haul was a bit slim this year, but I did snag one of these handy little dice rings. I got the one pictured above: two six-siders in rainbow. It’s like a mobile Swords Without Master platform with a Glum side (the one with the blue and purple edge) and a Jovial side (the one with the blue, purple and gold edge). They’ve even gone through all the trouble of shading all die results of three or less, so spotting Threads is a snap!

And I also got a super exclusive roleplaying game entitled Red Ones Go Faster about fast cars, illegal racing, and risky driving that you totally don’t have. Expect me to post more about that one once I get a chance to play it.

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2 comments

  1. Neal Tanner · September 12, 2013

    I just wanted to say thank you for participating in the GM-less RPG panel at Gen Con. It was a fantastic panel, and tremendously informative.

    • Epidiah · September 12, 2013

      It was my pleasure. It was a surprisingly enjoyable panel, which proves it’s the quality of the audience and not the quantity that counts.

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