The first was the ability to set up a “reverse” sale, where you can make your projects temporarily more expensive.
The second was the ability to set a public goal for your sale, where you can keep your customers abreast of how much you’d like to earn with this sale.
I must discover how these work! So, for one day only, I will be running the Double-Edges Swords Sale!
For the next 24 hours you can purchase issue 3 of Worlds Without Master, the very same issue that includes the critically acclaimed sword & sorcery roleplaying game Swords Without Master, for just twice the usual price!
And I fully intend to see a sweet century of games this way. Or fail trying!
This is why we experiment, folks! The two features I wanted to test here, namely the reverse sale where the price is increased and the progress bar that reflects the sales made so far, don’t seem to be functioning.
When you click on the issue to buy it, you’re offered the issue at the regular price.
Thus far, folks who have bought the issue used Itch.io‘s tip system to honor the sale. My hat’s off to these good folk! But their purchases don’t seem to count against the sales goal.
So here’s my deal! Until this gets sorted on the backend, if you manually add the reverse sale’s extra 100%, I’ll manually update the progress bar with my awesome drawing abilities!
So far, we’re at 3%!