Eppy on Drawing the Owl!

I should have posted about this sooner, but I’ve been on vacation, so my boss has cut me a little slack.

Recently, Sid Icarus invited me to sit down and have a chat with him about my process, a love for learning, the value of our work, my inherent gracelessness, Leif Mustard, failure, and . . . well, and so much more.

Check it out!

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Worlds Without Master & More Up on Indie Press Revolution

Time & Temp has been up on IPR since, well, since Time & Temp has been a thing. And Dread before that! But I’ve been embarrassingly slow at getting the rest of my catalog up on the Indie Press Revolution. That is, until now!

Thanks in part to my New Year’s Resolution to find a new venue for my games each month, I’ve dedicated April to bringing the Dig a Thousand Holes catalog to IPR.

The Indie Press Revolution Logo

It’s a pleasure working with IPR. They’ve got a hands-on approach that sets them apart of some of the other sites I’ve join so far this year, which is both helpful and reassuring in a way that automated systems simply can’t be. They’re also really big on con support, and since I’m inching my way back to print products, that’s something I think I’m going to appreciate.

So here it is, Dig a Thousand Holes at Indie Press Revolution!

Go dig in!

Dig 1,000 Holes on Gumroad

As part of my New Years resolution to find new horizons to litter with my works, I turn now to Gumroad.

I’m not overbrimming with opinions about Gumroad at the moment. It was easy to set up, but it doesn’t seem to handle VAT and there isn’t a whole lot of structure for cross-pollination, so right now I’m a bit more enamored with Itch.io.

That said, I’ve not done a deep dive on all the features offered by Gumroad. If you’re a Gumroad seller with an opinion to share, tell me what you’re digging!

In the meantime…

Behold, the Dig a Thousand Holes Gumroad store!

And as always, to keep up-to-date on this and other projects in the works, sign up for my monthly newsletter. There’s a special treat coming in the very next one.


Digging 1,000 Holes on Itch.io

Finally, a post that isn’t about a calculator!

As part of my New Years resolution to find new horizons to litter with my works, I turn now to the much vaunted Itch.io.

My first impression, reading through their FAQs, is that I going to dig this site. It’s got a ton of features that I can make use of, including:

  • VAT support, because VAT is something I never want to deal with.
  • Bulk download keys, which can help with crowdfunding fulfillment and perhaps Epimas?
  • Patreon integration, which is still useful to me, even though ill-made decisions at Patreon set me on this path in the first place.

One drawback for Worlds which haunts me everywhere is that folks rarely have a way to classify a magazine that includes stories, games, and comics. They really want to pigeonhole you into one or another of those three categories. Itch.io does not seem to be an exception. But I’m learning to live with that.

What impresses me that most about Itch.io is how they let you set the percentage of your sales they get to keep–from 0% to 100% with a default at 10%. I. Dig. That.

Right, without further ado, I present to you the Dig a Thousand Holes itch.io store!

And as always, to keep up-to-date on this and other projects in the works, sign up for my monthly newsletter.

New Year’s Resolution to Discovery New Horizons

Late in the year 2017, the Powers-That-Be at the crowdfunding platform Patreon.com changed how they charged their patrons. It was a simple change meant to address a problem that I had no personal experience with, so I can’t speak the efficacy of their chosen solution. But I can speak to its ultimate effect.

They added a small fixed cost to each pledge, something like 35 cents. If you made a single pledge of $30 a monthly, you wouldn’t even notice. But if you made 30 pledges of a dollar a piece, you would see your monthly cost increase by 35%. For many who enjoyed spreading their love as far and wide as they could afford, this extra burden became unmanageable. Patreon had an exodus on their hands.

In about a week, they reversed their decision; but for creators who depended on lots of small pledges from many patrons, the damage had been done.

I was not hit as hard as some, but I was hit. This was a classic Swords Without Master moral—an unintended consequence with a clear lesson attached to it:

Do not depend on the whims of the Overlord for your livelihood.

A lesson that I choose to learn from.

I cannot depend on a handful of sites for the majority of my income. A single policy change can cost me hundreds of dollars in the blink of an eye. There’s no reason for me to trust any single site with that sort of power.

I cannot depend on a single venue to reach my audience. One of the great features of Patreon was how it kept your audience in the loop on your projects. Several of those who left expressed a desire to be kept in this loop.

I have a New Year’s Resolution. It’s simple in concept. Every month in 2018 I intend to find a one new way to reach my audience and one new way for them to support my work. It might get a little messy in execution. Some months, the way to reach my audience will also be the venue through which they can show their support. Some months, these might be different. But I’ve been rather complacent, relying on the same handful of sites to get my job done. I need to venture forth, explore more, and find what awaits me in the great wilds of the Internet.

Monkey with Sword

This month, I start with some bare bones fundamentals.

A MailChimp newsletter. Sign-up for monthly updates about what’s in the works, what’s just come out, and any juicy game design discussions I’ve had on my various social medias.

A Ko-fi page. For when you’ve just had an amazing gaming experience and want to buy the game’s designer a drink. Or help offset the cost of my new office space. Or say “For the DM42!” in your comments if you want me to throw it towards buying this dreamy calculator.

If you have places you’d like to see my games, feel free to let me know!