I’m not overbrimming with opinions about Gumroad at the moment. It was easy to set up, but it doesn’t seem to handle VAT and there isn’t a whole lot of structure for cross-pollination, so right now I’m a bit more enamored with Itch.io.
That said, I’ve not done a deep dive on all the features offered by Gumroad. If you’re a Gumroad seller with an opinion to share, tell me what you’re digging!
That way you can mark off the games as you meet new friends and play with them. Or just grab the image below, check the games off with MS Paint—or whatever your favorite image editor is—and proudly display it in your social media to make your friends jealous.
The Epidiah Ravachol Starter Kit
But wait, Eppy! You’ve already marred my perfect checklist with four check marks. What gives?
That’s cause I’m going to get you started with four free games!
Trial & Terror: Supernatural Victims Unit—The first game I playstormed with the Imagination Sweatshop. Jason Keeley, Jim Sullivan and I sat down one Friday night with only the slightest inkling of a police procedural game set in a NYC where vampires and werewolves walk openly alongside mortals. By the next Friday we were on a train to JiffyCon with stacks of the complete, freshly printed game. Can your detectives build enough of a case in the first half for your district attorneys to argue in the second half? It’s a timed game and it’s free.
MonkeyDome—Another rolls around, another JiffyCon looms just a week away, and the Imagination Sweatshop, this time including Emily Care Boss, Jason Keeley, Jim Sullivan, John Stavropolous and myself, spends a Friday evening whittling a list of 20 one-line game ideas down to MonkeyDome. A post-apocalyptic jaunt through tonal whiplash. This game set the stage for Swords Without Master, which in turn set the stage for so many of my other games at Worlds Without Master. Truly a pivotal moment in my own game design, and it’s free!
Spaceknights—Inspired by Rom and Texas Hold’em, this game was made as part of a 24-hour, one-page front and back, game design contest. And it shows. But hey, it’s free!
What is a Role-Playing Game?—An entire game in 463 words that teaches you what a roleplaying game is. Pound for pound, the best deal in tabletop roleplaying. Free to read. Free to play. Free to use.
The problem with the Overriding Theory of the Fragile Immutability of Time is that there’s no way to test it without risking all of reality. But to not test it, when such a test would be so simple, is just plain sloppy science. And sloppy science may be good enough for the corporate heads at Browne Chronometric Engineers, Inc., but not for the former head of their research and development: one Doctor M. Thraxis.
It is this schism that is at the heart of one of the most intense Temporal Wars ever fought, and our temps are the front line. A long, drawn out game of cat and mouse spanning millennia with the very nature of existence at stake, the war with Dr. Thraxis has no beginning and no end. The corporation and the scientist have been chasing each other on such a convoluted path through the past, present and future, that it has now become impossible to map out just exactly in what order things have happened.
In fact, it always was impossible.
Here then, are three of the many faces of Dr. Thraxis not currently found in the book Time & Temp.
As did a bushel of other mystics, seers, prophets, and holy men. And a more than a few crazies. “2012,” they said. “2012 is the year in which it will all end.”
And by all, they mean “Time & Temp: Unbound Edition.” And by end, they mean “go out of print.”
Yes, 2012 is the year in which it will Time & Temp: Unbound Edition go out of print.
Or some arrangement of those words that make sense.
As of right now, I have no more copies of the Unbound Edition. Nor do I intend to print any more. There are still some floating around out there, at various stores and whatnot. A smattering of them are still available at IPR. I’ve personally seen a few of them on the shelves at Modern Myths. So, if for some reason you’re desperate for the Unbound Edition and you haven’t found the time to purchase it in the past two and a half years, you still have a chance if you act fast and dig around.
I have finally begun work on a bound edition, simply called Time & Temp. All the content of the Unbound Edition–plus some extra stuff I’ve been working on–in the convenience of a book.
Current owners of the Unbound Edition, fret not! It remains a living file. Whatever additions are in the bound edition will be made available to you for free via PDF.
And that’s not all! The Time & Temp family is growing. There is a card game in the works, tentatively title Time & Temp: Office Politics. It’s a bridge-like bidding and trick taking card game in which the players compete to lead the temps as they police history and maintain temporal integrity. All the drama of Time & Temp–gunslingers, mummies, Nazis, dinosaurs, spacemen, a shattered time machine and ass-kissers trying to earn a full-time position–in the convenience of a card game.
If you’re one of the twelve people left on this Earth who don’t have a copy of Time &Temp, this is your chance. Time to stop feeling left out. Time to stop wondering what all the excitement is about. Time to finally be let in on the mystery of time travel.
The Wayne Foundation Bundle is $80 worth of gaming material for $15–a great deal and for a worthy cause. All of the proceeds generated from the sale of this charity pack will be donated directly to The Wayne Foundation, a 503(c) charity organization dedicated to ending child prostitution in the US and assisting underage victims.
Well PAX East was a roaring success, definitely something I plan to return to many times over. It was an absolute pleasure meeting the lot of you. The times were crazy and the conversations were regretfully short. If we didn’t get a chance to finish our discussion, please feel free to start it up again on my forums over at the RPGCrossroads.
Also, I sold out of almost everything I had. So if you didn’t get to the booth in time, here are some links to get you to the games you were looking for:
Time & Temp:
Unbound Edition (the print one in the file folder) can be bought here.
Paperless Office Edition (the PDF version which comes free with the print) can be bought here.
I can’t leave this place for a weekend without everything falling apart. After four oxygen-deficient days with my family in gorgeous, but dizzying Keystone, Colorado, where I competed in my own personal brand of Winter Olympics*, I come home to find there’s been a rush on Time & Temp orders thanks a lovely review over at RPG.net.
The bad news is, if you haven’t already heard from me via e-mail, I don’t have an Unbound Edition left here for you. But the good news is two-fold. I have a new print run I’m sending to IPR. They should get it soon.
And I have still have an infinite supply of the Paperless Office Edition available, which you can purchase at $10 a pop by clicking on the gold button, or heading over to IPR.
* Consisting largely of a sport in which I don downhill skis and the proceed to repeatedly throw my body at the side of a mountain.
You no longer have to wonder, “Is now a good time to buy the PDF? Or is Eppy in the bathroom, on vacation, or otherwise inaccessible? I want instant–and I mean instant–gratification. How can I have that if there’s no guarantee that Eppy’s sitting at his computer right this very second just waiting to e-mail me my PDF? Where can I get my fix right the hell now?”
Well, now you have your answer. IPR: Where You Can Buy Time & Temp: Paperless Office Edition. (They don’t know it yet, but that’s their new motto.)