Thanks to Stras Acimovic for the photos and the impetus!
At the behest of a member of the Patron Horde, I have put together some handy cards to help spread the word should you find yourself playing Wolfspell or Swords Without Master with someone who has never played before.
The Swords Without Master card comes with its own ritual: The Ritual of the Neophyte–Give the card to someone playing Swords Without Master for the first time and you may celebrate by changing the Overtone to Jovial.
The Wolfspell card also has a rules modification: The Way of Fang & Claw–Give the card to someone playing Wolfspell for the first time to turn a Blood result they just rolled into a Wolf result of the same value.
Feel free to print, share and use these however you wish. They are slightly classier than getting a QR code of www.WorldsWithoutMaster.com tattooed across your back and then insisting people take pictures of it with their phones. I have been told that that is not acceptable and that if I don’t put my shirt back on, I’ll get kicked out of the pub.
As you may or may not have heard, Swords Without Master was released earlier this week in the latest issue of Worlds Without Master. (If you haven’t picked up a copy for your very own, you can do that here.) Since then, there has been a few requests for ancillary material. Because there is no material quite as exquisite as ancillary material, I had no choice but to oblige.
Behold! A sheet for each one of the Swords Without Master primary character classes, including all the necessary progression tables.
The Lore Phase & Thread
The Lore Phase was intentionally written entirely on one page so that resourceful players could print it out and always have a copy of it on hand should a lore question strike them at an inopportune time. In fact, examples of each tone were put in the summary, just for those moments when you could only find neophytes for Lore Players.
The Patron Horde is damn close to reaching its color cover art funding goal. The days of our ever faithful skull & sword are numbered! These desktop backgrounds are provided in an anticipatory memorial.
Speaking of funding goals, a few months back the ranks of the Patron Horde made it possible for me to purchase a cup of coffee and an official Worlds Without Master coffee mug was born in the resulting celebratory fire.
You can purchase this handsome mug for your very own coffee break over at Society6.
If you aren’t a part of the Patron Horde, you may not know it yet, but the latest issue of Worlds Without Master includes my latest game: Wolfspell, a game about hard-bitten adventurers taking on a grim, perilous task that they can only accomplish by becoming puppies.
Wolfspell is something of an amalgamation of design elements from the two most important post-apocalyptic games of our day: Apocalypse Worldand MonkeyDome. But all of the innovation stolen from these two games pales, pales I tell you! What really matters is that I finally found an excuse to use the dice mechanic from the Time Lord roleplaying game. This is a die trick I’ve been admiring for-almost-ever: roll two six-sided dice and you subtract the lower die from the higher die.
I have returned, broken and filthy, from my adventures in the land of GenCon; but I have returned triumphant!
And not so broken, really. It was actually quite a healthy GenCon for me.
And the filthy part is a lie as well. Why do you people trust me?
I didn’t have a booth at GenCon this year, but I did participate in some amazing panels (one of which may have been recorded–I’ll link to it when I find out more) and in some delightful games of Vast & Starlit and Swords Without Master. One of which involved a flying saucer that was operated by touchscreens that required full-body contact and another which involved someone being seduced by a 10,000-year-old serpent goddess. I’ll leave it to you to figure out which was which.
I also managed to get copies of What is a Roleplaying Game?into the hands of . . . more than a hundred people, I think. Wow. (Even more impressive is that fact that What is a Roleplaying Game? is now available in Portuguese!) And I’ve handed out slightly less bookmarks for Words Without Master, but drummed up quite a bit of interested from potential writers, artists, and editors. (If you’ve been drummed, you can find the submission guidelines here.) Look to see the first issue by the end of next month!
My own personal haul was a bit slim this year, but I did snag one of these handy little dice rings. I got the one pictured above: two six-siders in rainbow. It’s like a mobile Swords Without Master platform with a Glum side (the one with the blue and purple edge) and a Jovial side (the one with the blue, purple and gold edge). They’ve even gone through all the trouble of shading all die results of three or less, so spotting Threads is a snap!
And I also got a super exclusive roleplaying game entitled Red Ones Go Faster about fast cars, illegal racing, and risky driving that you totally don’t have. Expect me to post more about that one once I get a chance to play it.