Worlds-Without-Master-Poster

A Year of Sword & Sorcery

Over on the Worlds Without Master site, I posted a retrospective on the first year of publishing the ezine.

It’s a lot of numbers, but it gives some idea of where the money’s coming from and where it is going and the barest hint of future plans for the ezine.

An Official Worlds Without Master Website

Worlds-Without-Master-AdWhen you’re looking for your sword and sorcery fix, you have no further to look than www.WorldsWithoutMaster.com.

It’s got it all . . .

And between now and the full moon, if you use the coupon code “WizardsEyrie” you’ll get 25% off all those back issues you’ve missed. Then visit Patreon and join the Patron Horde so you don’t miss another.

It’s Tricky

Patron Horde member Jon Cole has whipped up a nice little reference sheet of all the tricks in Swords Without Master.

It now joins the Rogue Sheets, the Lore Phase & Thread, and Ritual of the Neophyte in the growing library of Swords Without Master material.

Swords Without Master was published in the third issue of Worlds Without Master:

You can purchase a PDF of this issue from me for $3.99.

Or you can purchase it at DriveThruRPG.

Welcoming New Wolves to the Pack

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Thanks to Stras Acimovic for the photos and the impetus!

At the behest of a member of the Patron Horde, I have put together some handy cards to help spread the word should you find yourself playing Wolfspell or Swords Without Master with someone who has never played before.

You can find the whole set here as individual cards, sheets designed for use with scissors and sheets for those of us wielding paper cutters.

Some disassembly required.

The Swords Without Master card comes with its own ritual: The Ritual of the Neophyte–Give the card to someone playing Swords Without Master for the first time and you may celebrate by changing the Overtone to Jovial.

IMG_20140410_012406The Wolfspell card also has a rules modification: The Way of Fang & Claw–Give the card to someone playing Wolfspell for the first time to turn a Blood result they just rolled into a Wolf result of the same value.

Feel free to print, share and use these however you wish. They are slightly classier than getting a QR code of www.WorldsWithoutMaster.com tattooed across your back and then insisting people take pictures of it with their phones. I have been told that that is not acceptable and that if I don’t put my shirt back on, I’ll get kicked out of the pub.

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Wherein Demands Are Made & Answered

As you may or may not have heard, Swords Without Master was released earlier this week in the latest issue of Worlds Without Master. (If you haven’t picked up a copy for your very own, you can do that here.) Since then, there has been a few requests for ancillary material. Because there is no material quite as exquisite as ancillary material, I had no choice but to oblige.

Rogue Sheets

Behold! A sheet for each one of the Swords Without Master primary character classes, including all the necessary progression tables.

The Lore Phase & Thread

The Lore Phase was intentionally written entirely on one page so that resourceful players could print it out and always have a copy of it on hand should a lore question strike them at an inopportune time. In fact, examples of each tone were put in the summary, just for those moments when you could only find neophytes for Lore Players.

Desktop Backgrounds

The Patron Horde is damn close to reaching its color cover art funding goal. The days of our ever faithful skull & sword are numbered! These desktop backgrounds are provided in an anticipatory memorial.

Classic Cover

Winter Cover

Vernal Cover

The Sage, the Rover & the Roasted Bean

Photo courtesy of Renato Ramonda.

Photo courtesy of Renato Ramonda.

Speaking of funding goals, a few months back the ranks of the Patron Horde made it possible for me to purchase a cup of coffee and an official Worlds Without Master coffee mug was born in the resulting celebratory fire.

You can purchase this handsome mug for your very own coffee break over at Society6.

Swords Without Master in Issue 3 of Worlds Without Master

It is out! Issue three of Worlds Without Master contains Swords Without Master I will be forthcoming with more details once I get a meal in me and a little rest.

In the meantime, if you’re not a member of the Patron Horde and you want to get your hands on the latest issue, here are some ways to do that.

Purchase a PDF of Worlds Without Master Volume 1, Issue 3 from me for $3.99.

Or you can purchase it at DriveThruRPG.

A Sword in the World

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It has been a long, strange journey that has led us to this moment . . .

 

 

. . . after all those years of toil . . .

 

 

. . . the hour of fate is finally at hand . . .

 

 

. . . this upcoming issue of Worlds Without Master will contain within its pages the very game that set me on this path . . .

 

 

. . . Swords Without Master.

What treasures await me within?

As with the free introductory adventure “The City of Fire & Coin,” this next issue of Worlds Without Master will have rules for:

  • The Perilous, Discovery and Rogue Phases;
  • The Moral, Mystery and Motif Threads;
  • And the tones, the thunder and the storm, and the end game.

As well as new delights:

  • The Respite and Lore Phases;
  • The Mark and Lore Threads;
  • At least one set of rules for creating your own rogues;
  • A complete set of Tricks to enable those rogues to steal the story;
  • And Rituals, Tales and Campaigns–rules for Overplayers or Rogue Players to design adventures that fit on a note card.

And perhaps a few more secrets to uncover.

That’s all fine and dandy, but what about my usual allotment of swords & sorceries in Worlds Without Master?

Yes, indeed! This next issue will also bring with it:

  • Another fully illustrated Jakko Orange and Tam-tam tale by Vincent Baker, “In Taruve: the Merchant Train.”
  • Another installment of Bryant Johnson‘s comic “Oh, the Beating Drum!”
  • “A Slaying in Smoke,” an illustrated tale of falchion and fashion featuring Muaphet Raum by yours truly.
  • And as always, a yet to be determined miscellany.

How can I get my hands on this trove?

You can either lie in wait, watching this space for the moment it springs up and then pounce on it with your $3.99.

Or you can save yourself some coin and trouble by joining the Patron Horde today–paying only $2.99 per issue, and paying only when those issues are released.

Geeking Out About the Dice in Wolfspell

If you aren’t a part of the Patron Horde, you may not know it yet, but the latest issue of Worlds Without Master includes my latest game: Wolfspell, a game about hard-bitten adventurers taking on a grim, perilous task that they can only accomplish by becoming puppies.

Or something of that nature.

I’m going to geek out about the dice in the game now, and if you’d like to read along at home, you can get issue two of Worlds Without Master right here.

Wolfspell is something of an amalgamation of design elements from the two most important post-apocalyptic games of our day: Apocalypse World and MonkeyDome. But all of the innovation stolen from these two games pales, pales I tell you! What really matters is that I finally found an excuse to use the dice mechanic from the Time Lord roleplaying game. This is a die trick I’ve been admiring for-almost-ever: roll two six-sided dice and you subtract the lower die from the higher die.

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I’m On Theory from the Closet!

Theory from the Closet

Over at Geeky & Genki, I’m on the latest episode of the illustrious Theory from the Closet podcast chatting with Clyde Rhoer and shooting my mouth off about all things Words Without Master, Swords Without Master, PatreonVast & StarlitWhat is a Roleplaying Game? and probably a lot more. I mean, I go on and on for just over two hours. Whew. I simply will not shut up.

The Post GenCon Debrief

IMAG1153I have returned, broken and filthy, from my adventures in the land of GenCon; but I have returned triumphant!

And not so broken, really. It was actually quite a healthy GenCon for me.

And the filthy part is a lie as well. Why do you people trust me?

I didn’t have a booth at GenCon this year, but I did participate in some amazing panels (one of which may have been recorded–I’ll link to it when I find out more) and in some delightful games of Vast & Starlit and Swords Without Master. One of which involved a flying saucer that was operated by touchscreens that required full-body contact and another which involved someone being seduced by a 10,000-year-old serpent goddess. I’ll leave it to you to figure out which was which.

I also managed to get copies of What is a Roleplaying Game? into the hands of . . . more than a hundred people, I think. Wow. (Even more impressive is that fact that What is a Roleplaying Game? is now available in Portuguese!) And I’ve handed out slightly less bookmarks for Words Without Master, but drummed up quite a bit of interested from potential writers, artists, and editors. (If you’ve been drummed, you can find the submission guidelines here.) Look to see the first issue by the end of next month!

My own personal haul was a bit slim this year, but I did snag one of these handy little dice rings. I got the one pictured above: two six-siders in rainbow. It’s like a mobile Swords Without Master platform with a Glum side (the one with the blue and purple edge) and a Jovial side (the one with the blue, purple and gold edge). They’ve even gone through all the trouble of shading all die results of three or less, so spotting Threads is a snap!

And I also got a super exclusive roleplaying game entitled Red Ones Go Faster about fast cars, illegal racing, and risky driving that you totally don’t have. Expect me to post more about that one once I get a chance to play it.