Swords Without Overplayer

Rogue Scroll

1 rulebook…

2 sourcebooks…

3 whole pages…

100% compatible with Swords Without Master

1% of the price of D&D…

Rogue Scroll is a bare-bones adaptation of Swords Without Master* crammed unto a single scroll. It has all the rules you need to create your Rogues and send them forth into adventure—without the looming presence of an Overplayer. You need only supply at least one other player, writing implements, two six-sided dice you can tell apart, and your imagination.

Plus! “The Scroll of Invocations,” a single-scroll sourcebook of adventure, peril, and thunder!

Also! “The Scroll of Demands,” a single-scroll sourcebook for when you need a little inspiration to nudge your Rogues into trouble.

Swords Without Master is in Worlds Without Master, issue 3, which was part of the Itch Bundle for Racial Justice and Equality, so you probably already have it. You do not need Swords Without Master to enjoy Rogue Scroll. Rogue Scroll is a standalone game that can also serve as a supplement or even an introduction to Swords Without Master.

The Double-Edged Swords Reverse-Sale

Experiment time!

While fiddling around on the backend of Itch.io as I was trying to set up a bundle for the first 11 issues of Worlds Without Master I happened upon two intriguing features.

The first was the ability to set up a “reverse” sale, where you can make your projects temporarily more expensive.

Reverse Sale

The second was the ability to set a public goal for your sale, where you can keep your customers abreast of how much you’d like to earn with this sale.

Reverse Sale Goal.jpg

I must discover how these work! So, for one day only, I will be running the Double-Edges Swords Sale!

For the next 24 hours you can purchase issue 3 of Worlds Without Master, the very same issue that includes the critically acclaimed sword & sorcery roleplaying game Swords Without Master, for just twice the usual price!

And I fully intend to see a sweet century of games this way. Or fail trying!

Update!

This is why we experiment, folks! The two features I wanted to test here, namely the reverse sale where the price is increased and the progress bar that reflects the sales made so far, don’t seem to be functioning.

When you click on the issue to buy it, you’re offered the issue at the regular price.

Thus far, folks who have bought the issue used Itch.io‘s tip system to honor the sale. My hat’s off to these good folk! But their purchases don’t seem to count against the sales goal.

So here’s my deal! Until this gets sorted on the backend, if you manually add the reverse sale’s extra 100%, I’ll manually update the progress bar with my awesome drawing abilities!

PBar03

So far, we’re at 3%!

Speed Runs of Swords Without Master

It has begun!

On Sunday, April 29th, over on the ActualPlay Twitch channel, we had our first of several Swords Without Master speed runs. You witness the glory for yourself!

Read More

Worlds Without Master & More Up on Indie Press Revolution

Time & Temp has been up on IPR since, well, since Time & Temp has been a thing. And Dread before that! But I’ve been embarrassingly slow at getting the rest of my catalog up on the Indie Press Revolution. That is, until now!

Thanks in part to my New Year’s Resolution to find a new venue for my games each month, I’ve dedicated April to bringing the Dig a Thousand Holes catalog to IPR.

The Indie Press Revolution Logo

It’s a pleasure working with IPR. They’ve got a hands-on approach that sets them apart of some of the other sites I’ve join so far this year, which is both helpful and reassuring in a way that automated systems simply can’t be. They’re also really big on con support, and since I’m inching my way back to print products, that’s something I think I’m going to appreciate.

So here it is, Dig a Thousand Holes at Indie Press Revolution!

Go dig in!

The Complete Epidiah Ravachol Collection

Thanks to Richard Epistolary and Robert Carnel at the Across the Table podcast, I’ve had the opportunity to revisit my entire body of work, from Dread to The Dread Geas of Duke Vulku. Richard did a wonderful job of stitching together clips from podcasts I’ve done over this past decade or so my thoughts on my games around the time they were published. Check that episode out and don’t miss the following one entirely dedicated to a deep dive into Swords Without Master.

And then, last month, during #RPGTheoryJuly the opportunity arose again when I tweeted about how my games handle violence. That titanic thread starts here and ends somewhere around here.

So, how complete is your Epidiah Ravachol collection?

Download the PDF of the checklist—front and back—print it out, trim it to wallet-size, and carry it next to your heart.

Epidiah Checklist 2017 trim marks

That way you can mark off the games as you meet new friends and play with them. Or just grab the image below, check the games off with MS Paint—or whatever your favorite image editor is—and proudly display it in your social media to make your friends jealous.

The Epidiah Ravachol Starter Kit

But wait, Eppy! You’ve already marred my perfect checklist with four check marks. What gives?

That’s cause I’m going to get you started with four free games!

  • Trial & Terror: Supernatural Victims Unit—The first game I playstormed with the Imagination Sweatshop. Jason Keeley, Jim Sullivan and I sat down one Friday night with only the slightest inkling of a police procedural game set in a NYC where vampires and werewolves walk openly alongside mortals. By the next Friday we were on a train to JiffyCon with stacks of the complete, freshly printed game. Can your detectives build enough of a case in the first half for your district attorneys to argue in the second half? It’s a timed game and it’s free.
  • MonkeyDome—Another rolls around, another JiffyCon looms just a week away, and the Imagination Sweatshop, this time including Emily Care Boss, Jason Keeley, Jim Sullivan, John Stavropolous and myself, spends a Friday evening whittling a list of 20 one-line game ideas down to MonkeyDome. A post-apocalyptic jaunt through tonal whiplash. This game set the stage for Swords Without Master, which in turn set the stage for so many of my other games at Worlds Without Master. Truly a pivotal moment in my own game design, and it’s free!
  • Spaceknights—Inspired by Rom and Texas Hold’em, this game was made as part of a 24-hour, one-page front and back, game design contest. And it shows. But hey, it’s free!
  • What is a Role-Playing Game?—An entire game in 463 words that teaches you what a roleplaying game is. Pound for pound, the best deal in tabletop roleplaying. Free to read. Free to play. Free to use.

Seek out the rest!

You may find them on this site, at my PayHip store, hidden within issues of Worlds Without Master, over at The Impossible Dream, and among the stores of purveyors of fine roleplaying games.

Catch Eppy at Breakout Con 2017

Update: Due to an unforeseen illness, I will not be attending Breakout Con this weekend. I promise, Canada, I will return as soon as I can!

This weekend I’m heading to Toronto, Canada, for around the clock gaming at Breakout 2017. And I’m not alone. Check out this illustrious guest list and the jam-packed event schedule.

I’ll be running The Dread Geas of Duke Vulku and a little #SundayAMSwords there, as well as talking about horror and games with these fine folks. And who knows, maybe I won’t be allowed back across the border. It’s an adventure!

The One About the Barbarian, the Giant Spider, and the Invisible Empire

Campfire tales, giant intelligent spiders, a particularly vindictive emperor, and of course the Worlds Without Master debut of Barbarian Lord!

Behold the treasures that await you with the pages of Worlds Without Master issue 7:

399-IconYou can get your copy for $3.99 at WorldsWithoutMaster.com, Payhip or DriveThruRPG.

Go get it now. I’ll wait. When you get back, let’s talk a bit about Invisible Empire.


This is the first of a trilogy of games designed to teach the fundamentals to the various Swords Without Master phases.

This first game is called Invisible Empire, which is an allusion to Italo Calvino’s Le città invisibili or Invisible Cities. They share some common ground. Both are about describing to rulers of vast empires the sights to be seen (or experienced) within those empires.

Invisible Empire is an exploration of the Discovery Phase from Swords Without Master. You don’t need to know Swords to play this game, but I want to talk to theSwords players for just a moment with a string of text that might not make sense to other folk. If haven’t readSwords, feel free to skip to the next paragraph.Invisible Empire is like an Overplayer-less Discovery Phase where Stymies and Mysteries make you look Suspicious, causing you to create a new thread called a Secret, and when you roll a Morale, you don’t create a thread but you do bore the Silent Emperor, which is not good. The threads produced in this game can be taken to a Swords game and used in tricks or overtricks.

Right, so that’s out of the way. Here’s what’s going on in that game. You all play explorers, emissaries, courtiers, wandering knights, astrologers, dancers, or whoever has an excuse to be in the court of the Silent Emperor. You will all stand before the throne and tell the court of the wonders and horrors you’ve seen in your travels through this massive empire. You start by rolling dice that will tell you whether your story should fill your audience with Awe or Dread. The dice will also tell you if you’re omitting something important—either through deception or ignorance—and if you might just be boring the Silent Emperor. Whatever you describe, even if you are omitting something, you will make one other person at court corroborate your account by asking them a leading question.

The whole game is a race between the players’ ability to describe the fantastic sites they’ve seen and the horrid fickleness of the Silent Emperor. As you give you accounts, the other players will be listening for moments of true wonder or horror, and they will record them. As you roll the dice, the Silent Emperor will be listening for lies, omissions and tedium. Characters who receive too many Black Marks of Displeasure this way are dispatched in ways design to entertain the Silent Emperor and the court.

You can get this puppy, along with two sword & sorcery tales and an episode of Barbarian Lord in issue 7 ofWorlds Without Master: http://www.worldswithoutmaster.com/bazaar/worlds-without-master-issue-7

You can also guarantee you won’t miss out on the next in the series, Beggars’ Night, by becoming a member of the Patron Horde: https://www.patreon.com/Epidiah

You can also increase the odds of finding someone else who will play the game with you by sharing the hell out of those links.

A Year of Sword & Sorcery

Over on the Worlds Without Master site, I posted a retrospective on the first year of publishing the ezine.

It’s a lot of numbers, but it gives some idea of where the money’s coming from and where it is going and the barest hint of future plans for the ezine.

An Official Worlds Without Master Website

Worlds-Without-Master-AdWhen you’re looking for your sword and sorcery fix, you have no further to look than www.WorldsWithoutMaster.com.

It’s got it all . . .

And between now and the full moon, if you use the coupon code “WizardsEyrie” you’ll get 25% off all those back issues you’ve missed. Then visit Patreon and join the Patron Horde so you don’t miss another.

It’s Tricky

Patron Horde member Jon Cole has whipped up a nice little reference sheet of all the tricks in Swords Without Master.

It now joins the Rogue Sheets, the Lore Phase & Thread, and Ritual of the Neophyte in the growing library of Swords Without Master material.

Swords Without Master was published in the third issue of Worlds Without Master:

You can purchase a PDF of this issue from me for $3.99.

Or you can purchase it at DriveThruRPG.