Warning: The Ansari Anachronometer program found herein is provided “as-is” and subject to change at any time. The author and publisher offer no warranty of of any kind with regard to this keystroke program, including, but not limited to, the implied warranties of fitness as a temporal stress calibration tool. Dig a Thousand Holes Publishing shall not be liable for errors, anomalies, or paradoxes that arise from the use of this program. Do not meddle in the causal streams of time without proper training.
That way you can mark off the games as you meet new friends and play with them. Or just grab the image below, check the games off with MS Paint—or whatever your favorite image editor is—and proudly display it in your social media to make your friends jealous.
The Epidiah Ravachol Starter Kit
But wait, Eppy! You’ve already marred my perfect checklist with four check marks. What gives?
That’s cause I’m going to get you started with four free games!
Trial & Terror: Supernatural Victims Unit—The first game I playstormed with the Imagination Sweatshop. Jason Keeley, Jim Sullivan and I sat down one Friday night with only the slightest inkling of a police procedural game set in a NYC where vampires and werewolves walk openly alongside mortals. By the next Friday we were on a train to JiffyCon with stacks of the complete, freshly printed game. Can your detectives build enough of a case in the first half for your district attorneys to argue in the second half? It’s a timed game and it’s free.
MonkeyDome—Another rolls around, another JiffyCon looms just a week away, and the Imagination Sweatshop, this time including Emily Care Boss, Jason Keeley, Jim Sullivan, John Stavropolous and myself, spends a Friday evening whittling a list of 20 one-line game ideas down to MonkeyDome. A post-apocalyptic jaunt through tonal whiplash. This game set the stage for Swords Without Master, which in turn set the stage for so many of my other games at Worlds Without Master. Truly a pivotal moment in my own game design, and it’s free!
Spaceknights—Inspired by Rom and Texas Hold’em, this game was made as part of a 24-hour, one-page front and back, game design contest. And it shows. But hey, it’s free!
What is a Role-Playing Game?—An entire game in 463 words that teaches you what a roleplaying game is. Pound for pound, the best deal in tabletop roleplaying. Free to read. Free to play. Free to use.
For the most part, I try to use this blog for official announcements and the like. Occasionally I’ll chat a little about this game or that here, if it is specifically pertinent to one of my games. But on the whole, I try not to gum up the signal here with too much noise.
That, of course, is of no help to those of you who, in fact, yearn for all that delectable noise. For you proud few, I present this Quick Guide to Chatting with Eppy:
Over on Google+ I shoot my mouth off about all sorts of random game stuff. If you do swing by there, be sure to let me know you’re interested in hearing about games, so I can put you in the proper circle. Otherwise you might just get an eyeful of lazy vegan cooking tips.
While you’re over on Google+, check out the Design Matters community, which is not only frequented by myself, but a number of other great designers. It’s a great place to go if you a question about a specific game of mine.
I’m not as active on Twitter as I used to be, but if you watch my feed there very closely, you’ll get the occasional pithy nugget or poop joke.
Finally, if you ever find yourself in the Western Massachusetts area, drop me an email. Who knows, we might be able to meet up for some coffee and game talk.
The problem with the Overriding Theory of the Fragile Immutability of Time is that there’s no way to test it without risking all of reality. But to not test it, when such a test would be so simple, is just plain sloppy science. And sloppy science may be good enough for the corporate heads at Browne Chronometric Engineers, Inc., but not for the former head of their research and development: one Doctor M. Thraxis.
It is this schism that is at the heart of one of the most intense Temporal Wars ever fought, and our temps are the front line. A long, drawn out game of cat and mouse spanning millennia with the very nature of existence at stake, the war with Dr. Thraxis has no beginning and no end. The corporation and the scientist have been chasing each other on such a convoluted path through the past, present and future, that it has now become impossible to map out just exactly in what order things have happened.
In fact, it always was impossible.
Here then, are three of the many faces of Dr. Thraxis not currently found in the book Time & Temp.
As did a bushel of other mystics, seers, prophets, and holy men. And a more than a few crazies. “2012,” they said. “2012 is the year in which it will all end.”
And by all, they mean “Time & Temp: Unbound Edition.” And by end, they mean “go out of print.”
Yes, 2012 is the year in which it will Time & Temp: Unbound Edition go out of print.
Or some arrangement of those words that make sense.
As of right now, I have no more copies of the Unbound Edition. Nor do I intend to print any more. There are still some floating around out there, at various stores and whatnot. A smattering of them are still available at IPR. I’ve personally seen a few of them on the shelves at Modern Myths. So, if for some reason you’re desperate for the Unbound Edition and you haven’t found the time to purchase it in the past two and a half years, you still have a chance if you act fast and dig around.
I have finally begun work on a bound edition, simply called Time & Temp. All the content of the Unbound Edition–plus some extra stuff I’ve been working on–in the convenience of a book.
Current owners of the Unbound Edition, fret not! It remains a living file. Whatever additions are in the bound edition will be made available to you for free via PDF.
And that’s not all! The Time & Temp family is growing. There is a card game in the works, tentatively title Time & Temp: Office Politics. It’s a bridge-like bidding and trick taking card game in which the players compete to lead the temps as they police history and maintain temporal integrity. All the drama of Time & Temp–gunslingers, mummies, Nazis, dinosaurs, spacemen, a shattered time machine and ass-kissers trying to earn a full-time position–in the convenience of a card game.
Tough times are ahead for Browne Chronometrics. Recent protests in NYC (and around the world) about unchecked corporate power have included a vocal minority calling for government oversight in the heretofore unregulated industry of temporal engineering. These demands have focused, of course, on the industry leader–and sole owner of the only working temporal transport patents–shining a very uncomfortable spotlight on BCE, Inc., and its operations.
What’s more, the change in the political climate may provoke further investigation into the recent economic troubles the world has been facing, which could uncover some unfortunate temporal trading schemes of certain CEOs.
And now the chronometric cat is out of the bag. New Scientist has just published a how-to guide to building your own time machine, presaging the 2013 boom in temporal tourism which will lead to a massive influx of work orders for temporal maintenance technicians as millions of hapless tourists make a right mess of history (in particular over 55 million Americans trying to beat themselves to the 2012 polls in order to change their votes).
Browne Chronometric Engineering, Inc., must have known this was coming. And I’m sure they have a plan. Still, can’t expect it will be easy. They’re going to need some help.
If you’re one of the twelve people left on this Earth who don’t have a copy of Time &Temp, this is your chance. Time to stop feeling left out. Time to stop wondering what all the excitement is about. Time to finally be let in on the mystery of time travel.
The Wayne Foundation Bundle is $80 worth of gaming material for $15–a great deal and for a worthy cause. All of the proceeds generated from the sale of this charity pack will be donated directly to The Wayne Foundation, a 503(c) charity organization dedicated to ending child prostitution in the US and assisting underage victims.