Still very much a work in progress, but a portent of things to come!
Shel Kahn has just given us our first glimpse at what the final Wolfspell will look like. The art on the cover is still a work in progress, but look at how it’s progressing! Imagine this beast standing before you, one foot tall and a powerful three feet long!
Join Shel and me this Sunday morning at 11 AM EST on the ActualPlay Twitch channel where we’ve been invited to play a swift, two-hour game of Wolfspell.
…and in its shadow slinks the Wolfspell Kickstarter.
On January 20th, a confluence of astronomical events will bring about the Super Blood Wolf Moon, a total lunar eclipse and an auspicious moment to launch our Wolfspell Kickstarter for the first tabletop roleplaying game printed on an album cover!
But it is Sunday evening and not prime Kickstarting time. So I need your lupine instincts and your howl. You will receive another reminder like this on the date, but put it in your calendar and keep a keen eye on it as the wolf awaits the hapless deer.
There is much to be done before the Super Blood Wolf Moon. Tell your pack:
The tabletop roleplaying game about adventurers who turn themselves into wolves to fulfill a knotted quest that first appeared in issue two of Worlds Without Master, will be reborn, printed on the inside of a trifold album cover illustrated in glorious metal fashion by Shel Kahn!
This sinewy, no-stretch goal Kickstarter begins late on January 20th, and will run for only two weeks.
I should have posted about this sooner, but I’ve been on vacation, so my boss has cut me a little slack.
Recently, Sid Icarus invited me to sit down and have a chat with him about my process, a love for learning, the value of our work, my inherent gracelessness, Leif Mustard, failure, and . . . well, and so much more.
For the next 24 hours you can purchase issue 3 of Worlds Without Master, the very same issue that includes the critically acclaimed sword & sorcery roleplaying game Swords Without Master, for just twice the usual price!
And I fully intend to see a sweet century of games this way. Or fail trying!
This is why we experiment, folks! The two features I wanted to test here, namely the reverse sale where the price is increased and the progress bar that reflects the sales made so far, don’t seem to be functioning.
When you click on the issue to buy it, you’re offered the issue at the regular price.
Thus far, folks who have bought the issue used Itch.io‘s tip system to honor the sale. My hat’s off to these good folk! But their purchases don’t seem to count against the sales goal.
So here’s my deal! Until this gets sorted on the backend, if you manually add the reverse sale’s extra 100%, I’ll manually update the progress bar with my awesome drawing abilities!
Time & Temp has been up on IPR since, well, since Time & Temp has been a thing. And Dread before that! But I’ve been embarrassingly slow at getting the rest of my catalog up on the Indie Press Revolution. That is, until now!
It’s a pleasure working with IPR. They’ve got a hands-on approach that sets them apart of some of the other sites I’ve join so far this year, which is both helpful and reassuring in a way that automated systems simply can’t be. They’re also really big on con support, and since I’m inching my way back to print products, that’s something I think I’m going to appreciate.
I’m not overbrimming with opinions about Gumroad at the moment. It was easy to set up, but it doesn’t seem to handle VAT and there isn’t a whole lot of structure for cross-pollination, so right now I’m a bit more enamored with Itch.io.
That said, I’ve not done a deep dive on all the features offered by Gumroad. If you’re a Gumroad seller with an opinion to share, tell me what you’re digging!
That way you can mark off the games as you meet new friends and play with them. Or just grab the image below, check the games off with MS Paint—or whatever your favorite image editor is—and proudly display it in your social media to make your friends jealous.
The Epidiah Ravachol Starter Kit
But wait, Eppy! You’ve already marred my perfect checklist with four check marks. What gives?
That’s cause I’m going to get you started with four free games!
Trial & Terror: Supernatural Victims Unit—The first game I playstormed with the Imagination Sweatshop. Jason Keeley, Jim Sullivan and I sat down one Friday night with only the slightest inkling of a police procedural game set in a NYC where vampires and werewolves walk openly alongside mortals. By the next Friday we were on a train to JiffyCon with stacks of the complete, freshly printed game. Can your detectives build enough of a case in the first half for your district attorneys to argue in the second half? It’s a timed game and it’s free.
MonkeyDome—Another rolls around, another JiffyCon looms just a week away, and the Imagination Sweatshop, this time including Emily Care Boss, Jason Keeley, Jim Sullivan, John Stavropolous and myself, spends a Friday evening whittling a list of 20 one-line game ideas down to MonkeyDome. A post-apocalyptic jaunt through tonal whiplash. This game set the stage for Swords Without Master, which in turn set the stage for so many of my other games at Worlds Without Master. Truly a pivotal moment in my own game design, and it’s free!
Spaceknights—Inspired by Rom and Texas Hold’em, this game was made as part of a 24-hour, one-page front and back, game design contest. And it shows. But hey, it’s free!
What is a Role-Playing Game?—An entire game in 463 words that teaches you what a roleplaying game is. Pound for pound, the best deal in tabletop roleplaying. Free to read. Free to play. Free to use.